iopls.blogg.se

How to add textures to rfactor in 3dsimed
How to add textures to rfactor in 3dsimed





how to add textures to rfactor in 3dsimed

This can be useful for different model details to reduce FPS. I prefer to use 1000 for the LODOut because it is roughly where you can’t see the car anymore. The further away you get, the larger the number. Basically, 0.0 is the closest to the car you can get.  LODIn=(0.0) = This is short for Level Of Detail In. Similar to CollTarget, the 2 options are HATTarget=False and HATTarget=True. In car editing, I will be honest and say I have no clue.  HATTarget=False = In track editing, this means you can drive on it. The 2 options for this are CollTarget=False and CollTarget=True. This is slightly confusing but is outlined later on that not everything needs to be collide-able.  CollTarget=False = This is short for Collision Target. XXXXX is obviously replaced by the file name. Here is a quick rundown of what it all means:  MeshFile=XXXXX.gmt = This is the. If you open the GEN file you will see an example entry. Now you need to specify the body in the GEN file. Most files should be appropriately named, if they aren’t this would be a good time to rename things to suit as you might want to open each one. So, find your main body part of 9Īnd move it to the MAS folder. This way you don’t miss any files and each is added. I find it much easier to move them one by one, beginning with the larger parts like the body. GMT file has to be moved into the MAS file, BUT NOT YET. Move all the textures from your TEX folder into the MAS folder. If you move the NewMod folder in your Vehicles folder of your rFactor it is time to begin the main conversion process. This is basically a barebones set of files that mean you can get a car in rFactor without too much effort. If you use the provided files in the NewMod folder, it will be quick. Before this high tension moment, there is a bit of preparation needed. Now it is time to see the car in rFactor for the first time. The final file you can delete is the Expofloor file from your new folder, this is the showroom floor from GTR2 – It is always there in rFactor so no need for it.Ĥ. You can also delete the Output.scn made in your new folder from the export process from 3DSimed – This file is used when working on tracks with a heck of a lot of GMT files, it creates a. However, instead of being in GTR2 GMT format they are now in rFactor GMT format, great! Just a little bit of a tidy up before we move onto the next step, you can delete the old OBJ folder as we don’t need it anymore. In your new folder, or all over your desktop if you didn’t make one, should be all the exported files. It will be a good idea to make a new folder, for example Exported OBJ, because there can be a lot of files that get exported. Click the export tab then rFactor, finally click on Save Objects. You can click OK and go back to the main 3DSimed screen. What number refers to what texture, it might be useful when converting the skins.ģ. However, for other textures they need to be changed to WCEXTRA# - Where # is a number. If you see any other WC_XXXX_XXX textures, these will also need to be changed so they can be skinned. Click OK and back to the material selection screen. WC_TEAM_XXX is how GTR2 handles WildCard (WC) textures – Wildcard simply means they are skinnable – rFactor handles these in a different way. We are not bothered about anything else on this screen apart from the material name at the top. If you move the material box out the way you should see that the car body is now blue/selected. If you find the material WC_TEAM_XXX it might not be exactly that and it will have something else instead of XXX but it will look similar. Again, don’t worry that the wheels are missing, that isn’t too important yet. Looks good, eh? Don’t worry that it is all pink this means that no textures can be found in the folder (If you really want to see you can copy the contents of the TEX folder into the OBJ folder). Browse to your OBJ folder and select everything. In 3DSimed, click on File (Top left) and Import As Objects. This way you can clearly see what is what but it is all down to personal preference.Ģ. I prefer to unpack each to a different folder, named accordingly. This can vary and more can be added but I think this is the minimum. There should be about 4 OBJ, CPIT, TEX, WHEELS. Unpack all the GTR files (3DSimed, Tools tab, Unpack, GTR files).







How to add textures to rfactor in 3dsimed